In this tutorial we are going to explain how to create circular seekbar view with progress update. There are a number of settings also available from sweep angle to rotation that can be set. This way the seekbar can grow in size with assigning dif-2 value. Also it is still possible to set the seekbar to a specific size by setting the container layouts width and height to specific dp values. This sizing approach gives the best of both worlds. To further adjust how the arc fits in its container a padding attribute can also be used.
To understanding how to use the circular seekbar download the complete source code and try with a number of controls that can be used to adjust the attributes of the seekbar . This is by far the best way to get a good understanding of how to use the circular seekbar .
CircleDemo.java
To understanding how to use the circular seekbar download the complete source code and try with a number of controls that can be used to adjust the attributes of the seekbar . This is by far the best way to get a good understanding of how to use the circular seekbar .
CircleDemo.java
public class CircleDemo extends Activity {
ProgressCircle progressCircle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_circle_demo);
progressCircle = (ProgressCircle) findViewById(R.id.progress_circle);
progressCircle.startAnimation();
}
public void animate(View view) {
float val = new Random().nextFloat();
progressCircle.startAnimation();
}
}
ProgressCircle.java
public class ProgressCircle extends View {
private final RectF mOval = new RectF();
private float mSweepAngle = 0;
private int startAngle = 90;
private int angleGap = 4;
private Bitmap icon;
float mEndAngle = 1.0f;
Paint progressPaint = new Paint();
TextPaint textPaint = new TextPaint();
Paint incompletePaint = new Paint();
Paint percentagePaint = new Paint();
private float strokeWidth = 30.0f;
public ProgressCircle(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.ProgressCircle,
0, 0);
int textColor;
float textSize;
int progressColor;
int incompleteColor;
try {
textColor = a.getColor(R.styleable.ProgressCircle_android_textColor, Color.BLUE);
textSize = a.getDimension(R.styleable.ProgressCircle_android_textSize, 100);
strokeWidth = a.getDimension(R.styleable.ProgressCircle_strokeWidth, 30.0f);
progressColor = a.getColor(R.styleable.ProgressCircle_progressColor, Color.RED);
incompleteColor = a.getColor(R.styleable.ProgressCircle_incompleteProgressColor, Color.GRAY);
} finally {
a.recycle();
}
progressPaint.setColor(progressColor);
progressPaint.setStrokeWidth(strokeWidth);
progressPaint.setStyle(Paint.Style.STROKE);
progressPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
textPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
textPaint.setColor(textColor);
textPaint.setTextSize(textSize);
Typeface tf = Typeface.create("Roboto Condensed Light", Typeface.BOLD);
textPaint.setTypeface(tf);
percentagePaint.setFlags(Paint.ANTI_ALIAS_FLAG);
percentagePaint.setColor(textColor);
percentagePaint.setTextSize(textSize / 3);
incompletePaint.setColor(incompleteColor);
incompletePaint.setStrokeWidth(strokeWidth);
incompletePaint.setStyle(Paint.Style.STROKE);
incompletePaint.setFlags(Paint.ANTI_ALIAS_FLAG);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float currentAngleGap = mSweepAngle == 1.0f || mSweepAngle == 0 ? 0 : angleGap;
mOval.set(strokeWidth / 2, strokeWidth / 2, getWidth() - (strokeWidth / 2), getWidth() - (strokeWidth / 2));
canvas.drawArc(mOval, -startAngle + currentAngleGap, (mSweepAngle * 360) - currentAngleGap, false,
progressPaint);
mOval.set(strokeWidth / 2, strokeWidth / 2, getWidth() - (strokeWidth / 2), getWidth() - (strokeWidth / 2));
canvas.drawArc(mOval, mSweepAngle * 360- startAngle + currentAngleGap, 360 - (mSweepAngle * 360) - currentAngleGap, false,
incompletePaint);
drawText(canvas, textPaint, String.valueOf((int) (mSweepAngle * 100)), percentagePaint);
if(icon != null)
canvas.drawBitmap(icon, canvas.getWidth() / 2 - icon.getWidth() / 2, strokeWidth + (canvas.getHeight() / 15), null);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
}
private void drawText(Canvas canvas, Paint paint, String text, Paint percentagePaint) {
Rect bounds = new Rect();
paint.getTextBounds(text, 0, text.length(), bounds);
Rect percentageBounds = new Rect();
percentagePaint.getTextBounds("%", 0, 1, percentageBounds);
int x = (canvas.getWidth() / 2) - (bounds.width() / 2) - (percentageBounds.width() / 2);
int y = (canvas.getHeight() / 2) + (bounds.height() / 2);
canvas.drawText(text, x, y, paint);
canvas.drawText("%", x + bounds.width() + percentageBounds.width() / 2, y - bounds.height() + percentageBounds.height(), percentagePaint);
}
public void setTextColor(int color) {
textPaint.setColor(color);
}
public void setProgressColor(int color) {
progressPaint.setColor(color);
}
public void setIncompleteColor(int color) {
incompletePaint.setColor(color);
}
public void setProgress(float progress) {
if (progress > 1.0f || progress < 0) {
throw new RuntimeException("Value must be between 0 and 1: " + progress);
}
mEndAngle = progress;
this.invalidate();
}
public void startAnimation() {
ValueAnimator anim = ValueAnimator.ofFloat(mSweepAngle, mEndAngle);
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
ProgressCircle.this.mSweepAngle = (Float) valueAnimator.getAnimatedValue();
ProgressCircle.this.invalidate();
}
});
anim.setDuration(10000);
anim.setInterpolator(new AccelerateDecelerateInterpolator());
anim.start();
}
}